Applying regions of soft-body dynamics is as easy as painting on your character, and the results are truly impressive with very little learning curve for newbies. Sure, you've still got the morph targets you've come to know and love, but Poser Pro now offers five specialized tools for interactively loosening, tightening clothes while retaining their physics properties (rigid or soft-body deformations).īoth the Pro and basic editions now offer Bullet Physics, which simulates rigid-body and soft-body dynamics. Now with the fitting room you can quickly fit those accessories to your basic models faster. Poser already has a cottage industry of third-party models and props, including clothes and hair. Poser Pro now offers a "fitting room" which speeds up this process. Getting those to "fit" properly can take a long time. One pain point for many digital artists are the hair and clothes for models. For basic work the stock characters will keep you busy for quite a while, but there's also a great third-party market for Poser models should you need more. There are also some new characters, both realistic and cartoonish, to help get you started. I was impressed with the accuracy and speed at which Poser created subdivisions, which add greatly to the realism already available in Poser. Poser now offers Pixar's OpenSubdiv libraries, which means subdivision surfaces anywhere you need them. I got to look at some of the new features rolling out today and they are impressive, putting Poser on par with many animation and modeling suites costing much more.Ī problem with any humanoid character is how the "skin" folds when you bend it. We're now at 10 for the basic edition (retail US$299.99) and Poser Pro 2014 (retail $499.99) has become a powerful animation tool in its own right. Poser has come a long way from the last time I used it, right around version 4.
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